Gosha's last two weeks have been consisting of crunches and this English honey bun is very tired now : ( However, unfortunately, in the field where Gosha works, crunches are almost always an inevitable attribute of any project. Deadlines are coming and Gosha really needs to develop the concept of a new shooter about bulldog special forces from scratch.
Of course, he has his team, but he still has a huge responsibility and a lot of work: after all, the development of the concept includes not only the general outline of the plot, but also a description of each level, features of the in-game economy. Who does Gosha do for life?
*Crunch — overwork in gamedev